Archive for December, 2007

Lessons of the Square Watermelon

Friday, December 21st, 2007

Many think that changes seem impossible at times. In the Agile space there is a phrase which is quite often mentioned, “The Art of the Possible”. Check out how these Japanese farmers and grocery stores made the seemingly impossible possible in this article.

Scrum and Long Term Project Planning for Video Games

Wednesday, December 19th, 2007

This article by High Moon Studios CTO Clinton Keith describes how Scrum can support longer term planning and the somewhat different world of video game software development.

Beyond Story Cards: Agile Requirements Collaboration

Monday, December 10th, 2007

James Shore discusses in this article the use of story cards in developing software and how they work into the full requirements to acceptance test process.

The Forgotten Side of Quality

Sunday, December 2nd, 2007

Jeff Patton discusses the two sides of quality of which one is many times forgotten in this article. He also describes an exercise which was proposed to him during a class which could help enhance your feature prioritizing capabilities.

Patterns and Anti-Patterns: Acceptance Testing with FitNesse

Sunday, December 2nd, 2007

Have you thought about using an automated acceptance testing tool such as Fit or FitNesse? Do you already use one? Naresh Jain describes patterns and anti-patterns for such tools in this article on his blog.

Improving Estimations in Agile Projects

Sunday, December 2nd, 2007

This paper takes a look at how Agile methodologies incorporate different facets of the software development life cycle disciplines and how estimating is described and implemented currently in these methods.